Designing Games to Motivate Physical Activity

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dc.contributor.author Berkovsky, Shlomo
dc.contributor.author Bhandari, Dipak
dc.contributor.author Kimani, Stephen
dc.date.accessioned 2017-05-23T09:32:12Z
dc.date.available 2017-05-23T09:32:12Z
dc.date.issued 2017-05-23
dc.identifier.uri https://www.cs.helsinki.fi/u/thusu/opinnot/uschool/T-121.5500/a37-berkovsky.pdf
dc.identifier.uri http://hdl.handle.net/123456789/3143
dc.description.abstract Engagement with computer game s causes children and adolescent users to spend a substantial am ount of time at sedentary game playing activity. We hypothesise that this engagement can be leveraged to motivate users to increase their amount of physical activity. In this paper, we present a novel approach for designing computer games, according to which the users' physical activity reinforces their game character. This way the users are seamlessly motivated to perform physical activity while maintaining their enjoyment of playing the game. en_US
dc.language.iso en en_US
dc.publisher ACM en_US
dc.relation.ispartofseries Proceedings of the 4th international conference on persuasive technology;2009
dc.subject Game design en_US
dc.subject physical activity en_US
dc.subject engagement en_US
dc.subject motivation en_US
dc.subject Kenya en_US
dc.subject JKUAT en_US
dc.title Designing Games to Motivate Physical Activity en_US
dc.type Article en_US


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