Abstract:
Engagement with computer game
s causes children and adolescent
users to spend a substantial am
ount of time at sedentary game
playing activity. We hypothesise
that this engagement can be
leveraged to motivate users to increase their amount of physical
activity. In this paper, we present a novel approach for designing
computer games, according to which the users' physical activity
reinforces their game character. This way the users are seamlessly
motivated to perform physical activity while maintaining their
enjoyment of playing the game.